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dubbeh
Senior Member
Join Date: Jul 2007
Old 08-19-2017 , 10:22   Re: [ANY] SteamWorks
Reply With Quote #612

Another update for a seperate issue.

Is anyone having problems with SteamWorks since the CS:GO update yesterday?
Code:
#define STEAMWORKS_AVAILABLE()	(GetFeatureStatus(FeatureType_Native, "SteamWorks_IsLoaded") == FeatureStatus_Available)
Keeps returning false for me but it appears to be loaded and running.

Quote:
sm exts list
[SM] Displaying 11 extensions:
[01] Automatic Updater (1.8.0.6022): Updates SourceMod gamedata files
[02] Webternet (1.8.0.6022): Extension for interacting with URLs
[03] CS Tools (1.8.0.6022): CS extended functionality
[04] BinTools (1.8.0.6022): Low-level C/C++ Calling API
[05] SDK Tools (1.8.0.6022): Source SDK Tools
[06] Top Menus (1.8.0.6022): Creates sorted nested menus
[07] Client Preferences (1.8.0.6022): Saves client preference settings
[08] SQLite (1.8.0.6022): SQLite Driver
[09] SteamWorks Extension (1.2.1): Exposes SteamWorks functions to Developers
[10] SMJansson (2.3.1/3): JSON parser/writer
[11] Regex (1.8.0.6022): Provides regex natives for plugins
https://github.com/dubbeh/motd-fixer...df/register.sp - STEAMWORKS_AVAILABLE() is always returning false

Running under Windows 10 and a dedicated server - if that helps.

Edit:

Upon further testing. If i change the macro to SteamWorks_IsLoaded() - everything passes without a hitch.

Edit 2:

It's fixed now. Just need to upload the changes - can read about it here, for anyone else experiencing the same problem.
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Last edited by dubbeh; 08-19-2017 at 21:02.
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