View Single Post
StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 08-10-2014 , 17:45   Re: [TF2] Scout-a-Pult v1.0
Reply With Quote #10

Thanks! Glad to be of help.

About the Cooldown, I had some instances where it still thought the user was in cooldown mode even after finishing for reasons unknown, so that's why I stripped it.

There's also an occasional bug I've encountered that I haven't been able to figure out, but apparently some clients do not get launched while others do. This has been exceedingly rare, however. I think I *might* have fixed it somewhere along the way of making that release I posted above though. If you ever encounter the issue, let me know.

Also, like the new velocity multipliers I've chosen as defaults? I tried to get it so it's as close to the crosshair as possible.

Last edited by StrikerMan780; 08-10-2014 at 17:52.
StrikerMan780 is offline