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[TF2] Scout-a-Pult v1.0
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StrikerMan780
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Join Date: Jul 2009
Location: Canada
08-10-2014 , 17:45 Re: [TF2] Scout-a-Pult v1.0
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Thanks! Glad to be of help.
About the Cooldown, I had some instances where it still thought the user was in cooldown mode even after finishing for reasons unknown, so that's why I stripped it.
There's also an occasional bug I've encountered that I haven't been able to figure out, but apparently some clients do not get launched while others do. This has been exceedingly rare, however. I think I *might* have fixed it somewhere along the way of making that release I posted above though. If you ever encounter the issue, let me know.
Also, like the new velocity multipliers I've chosen as defaults? I tried to get it so it's as close to the crosshair as possible.
Last edited by StrikerMan780; 08-10-2014 at
17:52
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