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[TF2] Scout-a-Pult v1.0
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StrikerMan780
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Join Date: Jul 2009
Location: Canada
08-09-2014 , 22:46 Re: [TF2] Scout-a-Pult v0.191
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Here's a new version that allows confirming the scoutapult directly by taunting in front of the initiator. I removed the requirement to be directly looking at each other to confirm it. The distance check has been tweaked to be slightly farther, and it now uses an angle check to determine whether or not you're in a 45 degree cone in front of the initiator.
However, the cooldown period has been removed due it being very buggy.
This makes the whole plugin a lot easier to use and work with.
EDIT 1: First Submission of Changes
EDIT 2: Bug Fixes
EDIT 3: Fixed some more bugs, such as the vectors not being updated on plugin reload if CVars were changed previously.
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(scoutapult.sp - 633 views - 10.6 KB)
Last edited by StrikerMan780; 08-10-2014 at
01:08
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