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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-25-2020 , 12:46   Re: [CS:GO] Is it possible to make carried hostages get hurt?
Reply With Quote #2

It's very tricky one.
Code:
Searching for entities with class/target name containing substring: 'hostage'
   'func_hostage_rescue' : '' (entindex 462)
   'func_hostage_rescue' : '' (entindex 463)
   'info_hostage_rescue_zone_hint' : '' (entindex 167)
   'info_hostage_rescue_zone_hint' : '' (entindex 168)
   'hostage_entity' : '' (entindex 360)
   'hostage_entity' : '' (entindex 441)
Found 6 matches.
L 04/25/2020 - 17:25:05: [basecommands.smx] "Bacardi<5><STEAM_1:1:14163588><>" changed cvar (cvar "bot_stop") (value "1")
L 04/25/2020 - 17:25:08: [basecommands.smx] "Bacardi<5><STEAM_1:1:14163588><>" changed cvar (cvar "bot_stop") (value "0")
CSceneEntity::GenerateSceneForSound:  Couldn't determine duration of hostage.startfollowct
AutoGenerated(hostage.startfollowct) missing from scenes.image
Server event "hostage_follows", Tick 11455:
- "userid" = "6"
- "hostage" = "360"
Server event "player_footstep", Tick 11495:
- "userid" = "6"
Server event "player_footstep", Tick 11520:
- "userid" = "6"
L 04/25/2020 - 17:25:13: [basecommands.smx] "Bacardi<5><STEAM_1:1:14163588><>" changed cvar (cvar "bot_stop") (value "1")
Searching for entities with class/target name containing substring: 'hostage'
   'func_hostage_rescue' : '' (entindex 462)
   'func_hostage_rescue' : '' (entindex 463)
   'info_hostage_rescue_zone_hint' : '' (entindex 167)
   'info_hostage_rescue_zone_hint' : '' (entindex 168)
   'hostage_entity' : '' (entindex 360)
   'hostage_entity' : '' (entindex 441)
   'hostage_carriable_prop' : '' (entindex 160)
Found 7 matches.
When rescue hostage_entity, hostage_entity become invisible, will travel between CT's legs.
In sametime, hostage_carriable_prop appear, attach to CT's back.

Don't know, can you change solid of that carry model, it not have collision box.

Takes too much time of me to figure out.
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