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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-26-2011 , 09:41   Re: Advanced Quake Sounds v3.0
Reply With Quote #10

Redundant, badly coded, unapproved.

->

csx is not used (could be better to use client_kill forward than DeathMsg, your choice)
fakemeta is used for bad reasons

Lot of redundant functions to get list/numbers of players, use rather get_players, flag a or b, and use cs_get_user_team and not get_user_team), and try to do all in a single function.

I also would be glad to be able to set streak levels, sounds and sentences from cfg file.
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Last edited by ConnorMcLeod; 03-26-2011 at 09:51.
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