Thread: VPhysics
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 05-16-2014 , 14:12   Re: VPhysics
Reply With Quote #74

Okay so, standing on dynamic props that are spawned after a client has joined the server causes them to have no CSP, but if they were spawned before the client joins the server, the collision is normal. Is there a way to cause the collision to be reset/broadcast to clients?

I saw these but didn't know what they did, or how to use them , though might be completely unrelated to this problem:

native Handlehys_CreateFrictionSnapshot(entity);
native boolhys_IsFrictionSnapshotValid(Handle:snap shot);
native boolhys_NextFrictionData(Handle:snapshot);
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