Okay so, standing on dynamic props that are spawned after a client has joined the server causes them to have no CSP, but if they were spawned before the client joins the server, the collision is normal. Is there a way to cause the collision to be reset/broadcast to clients?
I saw these but didn't know what they did, or how to use them
, though might be completely unrelated to this problem:
native Handle
hys_CreateFrictionSnapshot(entity);
native bool
hys_IsFrictionSnapshotValid(Handle:snap shot);
native bool
hys_NextFrictionData(Handle:snapshot);
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