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abdobiskra
Veteran Member
Join Date: Jul 2014
Location: Algeria
Old 12-05-2018 , 06:15   Re: [Help] beam entity.
Reply With Quote #7

I dont understand why the new entity is not compatible with mine angles when i set "origin[1] -= 10.0"?



My idea to be a little far away like :

https://imgur.com/a/Ln8yJj0

My code ?

PHP Code:
        new entity create_entity("info_target")
    
        
entity_set_stringentityEV_SZ_classname"dot_glow" );
        
entity_set_model(entity"sprites/glow02.spr")
        
entity_set_intentityEV_INT_solidSOLID_TRIGGER );
        
        
set_pev(entitypev_renderfxkRenderFxNone)
        
set_pev(entitypev_rendermodekRenderTransAdd)
        
set_pev(entitypev_renderamt255.0)
        
set_pev(entitypev_rendercolorFloat:{255.00.00.0}) 
        
set_pev(entitypev_scale0.19)
            
        
//static Float:norigin[3];
        
static Float:vangles[3];

        
pev(entpev_v_anglevangles)// ent = tripmine 
        
set_pev(entitypev_v_anglevangles
        
        
origin[1] -= 10.0 // i want her to be a little far away
        
        
engfunc(EngFunc_SetOriginentityorigin);
        
        
//DispatchSpawn(entity)
            
                  // spawn beam ent
        
RelinkBeam(beamvecEndvecEndorigin);
        
        
set_pev(entTRIPMINE_FRACTION_OLDfraction); 
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Last edited by abdobiskra; 12-05-2018 at 13:47.
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