I dont understand why the new entity is not compatible with mine angles when i set "
origin[1] -= 10.0"?
My idea to be a little far away like :
https://imgur.com/a/Ln8yJj0
My code ?
PHP Code:
new entity = create_entity("info_target")
entity_set_string( entity, EV_SZ_classname, "dot_glow" );
entity_set_model(entity, "sprites/glow02.spr")
entity_set_int( entity, EV_INT_solid, SOLID_TRIGGER );
set_pev(entity, pev_renderfx, kRenderFxNone)
set_pev(entity, pev_rendermode, kRenderTransAdd)
set_pev(entity, pev_renderamt, 255.0)
set_pev(entity, pev_rendercolor, Float:{255.0, 0.0, 0.0})
set_pev(entity, pev_scale, 0.19)
//static Float:norigin[3];
static Float:vangles[3];
pev(ent, pev_v_angle, vangles)// ent = tripmine
set_pev(entity, pev_v_angle, vangles)
origin[1] -= 10.0 // i want her to be a little far away
engfunc(EngFunc_SetOrigin, entity, origin);
//DispatchSpawn(entity)
// spawn beam ent
RelinkBeam(beam, vecEnd, vecEnd, origin);
set_pev(ent, TRIPMINE_FRACTION_OLD, fraction);
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