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Sempiro
Member
Join Date: Apr 2014
Old 06-29-2021 , 09:17   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #33

Quote:
Originally Posted by Marttt View Post
Thanks for reporting and proving the cvars.

I did some tests and wasn't able to reproduce at my end.

Are you playing coop or versus mode?

If this issue is happing only on human clients try to disable cookies (l4d_survivor_eyes_cookies cvar).
Thank you for the reply. I will try to turn off cookies and report if it will help.

UPDATE:

Nope, turn off cookies didn't help. Issue persists: at the beginning only infected have eyes particles effect, but further in match survivors also start to having it, although it is turned off in cfg.

Please see full cfg below:

Code:
// This file was auto-generated by SourceMod (v1.10.0.6497)
// ConVars for plugin "l4d_survivor_eyes.smx"


// Enable thirdperson view with this distance while using the particle menu.
// 0 = OFF.
// -
// Default: "50"
// Minimum: "0.000000"
l4d_survivor_eyes_3rd_person_fov "50"

// Apply a default particle to the Boomer's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_boomer_left_particle "1"

// (L4D2 only) Apply a default particle to the Charger's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_charger_left_particle "1"

// (L4D2 only) Apply a default particle to the Charger's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_charger_right_particle "1"

// Apply a default particle to the Common's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_common_left_particle "1"

// Apply a default particle to the Common''s right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_common_right_particle "1"

// Allow cookies for storing client preferences.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_survivor_eyes_cookies "0"

// How often the plugin checks for thirdperson view.
// 0 = OFF.
// -
// Default: "0.5"
// Minimum: "0.000000"
l4d_survivor_eyes_detect "0.5"

// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_survivor_eyes_enable "1"

// (L4D2 only) Apply a default particle to the Hunter's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_hunter_left_particle "1"

// (L4D2 only) Apply a default particle to the Hunter's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_hunter_right_particle "1"

// (L4D2 only) Apply a default particle to the Jockey's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_jockey_left_particle "1"

// (L4D2 only) Apply a default particle to the Jockey's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_jockey_right_particle "1"

// Apply a default particle to the Smoker's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_smoker_left_particle "1"

// Apply a default particle to the Smoker's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_smoker_right_particle "1"

// (L4D2 only) Apply a default particle to the Spitter's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_spitter_left_particle "1"

// (L4D2 only) Apply a default particle to the Spitter's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_spitter_right_particle "1"

// Apply a default particle to the Survivor's left eye.
// Note: This setting is replaced by the client cookies.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_survivor_left_particle "0"

// Apply a default particle to the Survivor's right eye.
// Note: This setting is replaced by the client cookies.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_survivor_right_particle "0"

// Apply a default particle to the Tank's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_tank_left_particle "1"

// Apply a default particle to the Tank's right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_tank_right_particle "1"

// Apply a default particle to the Witch's left eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_witch_left_particle "1"

// Apply a default particle to the Witch''s right eye.
// 0 = OFF, 1 = WITCH, 2 = PIPEBOMB, 3 = FIRE.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_survivor_eyes_witch_right_particle "1"
Weird, now survivors' eyes stay normal, but only until you play special infected. When playing special infected survivors' eyes have particles.

Last edited by Sempiro; 06-29-2021 at 11:35.
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