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EfeDursun125
Senior Member
Join Date: Feb 2019
Location: Turkey
Old 08-22-2020 , 22:59   Re: [TF2] Bot Combat Improvements
Reply With Quote #34

Quote:
Originally Posted by Marqueritte View Post
Some of improvements have been moved as separate plugins, but i did removed some code since it was mostly problematic, like demomen pill arc made them no longer predict a targets movement and instead try tracking it like its hitscan. aim tracking hasn't been removed per se, i guess when ender updated it to the new syntax he forgot about the default aim, tbh i actually have no idea why there's force attack button on some of aim tracking. but i know for a for a fact spies sometimes don't shoot at enemies even when undiguised, so i figure that forcing them to shoot will help. but seems to still alot of issues with plugin itself, like the default aim speed being not in the code. i wouldn't really consider it as useless since it still has things that bots wouldn't normally do.
Because spy bots prefer to escape without revealing themselves by attacking while behind the enemy in medium-long range. "aim tracking hasn't been removed" TF2_LookAtPos not used in OnPlayerRunCmd... tfbots can't aim to targeteyes by self.
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