Quote:
Originally Posted by Marqueritte
Some of improvements have been moved as separate plugins, but i did removed some code since it was mostly problematic, like demomen pill arc made them no longer predict a targets movement and instead try tracking it like its hitscan. aim tracking hasn't been removed per se, i guess when ender updated it to the new syntax he forgot about the default aim, tbh i actually have no idea why there's force attack button on some of aim tracking. but i know for a for a fact spies sometimes don't shoot at enemies even when undiguised, so i figure that forcing them to shoot will help. but seems to still alot of issues with plugin itself, like the default aim speed being not in the code. i wouldn't really consider it as useless since it still has things that bots wouldn't normally do.
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Because spy bots prefer to escape without revealing themselves by attacking while behind the enemy in medium-long range. "aim tracking hasn't been removed" TF2_LookAtPos not used in OnPlayerRunCmd... tfbots can't aim to targeteyes by self.