View Single Post
dcx2
Senior Member
Join Date: Sep 2011
Old 06-06-2013 , 23:04   Re: [L4D2] Jockey Incap Ride (1.1) [2013-May-31]
Reply With Quote #10

Fixing that issue is turning out to be trickier than I thought. Seems like Survivors are immune to SDKHooks_TakeDamage for about 2 seconds after a jockey ride ends. Worse, if I actually call TakeDamage from inside the jockey_ride event, it crashes the server. I need more time to solve this issue.

Regarding your other suggestions...

Is there a particular method you would propose for displaying the information about the incap ride to the other survivor's?

PrintToChat is just a bad idea, I know that. I could use PrintToHint. I could also use PrintToCenterText but CenterText is really really tiny. I could try to do something with modifying the Survivor's health so everyone could see it naturally, but I'm afraid to modify health because that might make them move faster than they should.

Also, you mentioned a PrintToChat you wanted to optionally remove. Is that the one that announces when the incap ride begins?
__________________
dcx2 is offline