Thread
:
[Any] Command Cooldowns
View Single Post
ddhoward
Veteran Member
Join Date: May 2012
Location: California
02-18-2014 , 05:55 Re: [Any] Command Cooldowns
#
6
It seems like it is going to work, but I'm not sure how to guarantee that THIS plugin's AddCommandListener callback will be called before the command's itself. Mine would obviously need to be called first, in order to return Plugin_Stop, right?
__________________
My plugins:
Dynamic Targeting
|
Target Name Changers
|
Session Flags
|
Change Overrides
Command Cooldowns
|
[TF2] Trade Requests
|
Pause the Game
|
Plugin AutoReloader
[TF2/CSGO] Double Quote Fix
|
Coordinate Printer
|
[TF2] Kart Horns
|
DelayCmd
Donate
ddhoward
View Public Profile
Send a private message to ddhoward
Visit ddhoward's homepage!
Find More Posts by ddhoward