Quote:
Originally Posted by psychonic
Has that one been confirmed to only happen with SM loaded? I was under the impression that it's a game bug.
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I was getting 100% of the time with smlib's Client_GiveWeapon, which creates weapons as entities and then uses EquipPlayerWeapon(client, weapon). When I switched smlib to use GivePlayerItem(client, const String:item[]) instead, the problem went away.
If I had to guess, it's a problem with CreateEntityByName (which is what Client_GiveWeapon uses to create the weapon) or with EquipPlayerWeapon.
Hope this helps you track it down.