Essentially, I have created a collection of useful stocks and functions into one massive library, to fasten the developments. I want to upgrade the collection with the AlliedModders community, so if you can improve this library or attach other files or new stocks, throw me with a pull request and let's build/enhance it together! Every contributor and also people whose functions are used other than my own ones, gets credited. If you have any request of a stock, send an Issue on GitHub or reply to the thread!
BCServ for some SMLIB stocks c0rp3n for the base of the built in chat-processor part
> Tons of changes | Version: 1.3 - Added Karyuu_ClientHasDefuser - Added Karyuu_IntDotBuilder (converts 4124543 int to 4.124.543 string) - Added Karyuu_GiveClientDefuser - Added Karyuu_RemoveClientDefuser - Added Karyuu_HealthShotOffset - Added Karyuu_GetClientGrenades - Added GetClientHealtshots - Added CPrintToChatAllExcept - Added Karyuu_IsStringSimpleNumber - Added Karyuu_GetPing - Added Karyuu_GetLoss - Added LazyCloseHandle - Added Karyuu_GenerateUUID - Upgraded KARYUU_LOOP_CLIENTS - Upgraded KARYUU_LOOP_PLAYERS - Upgraded Karyuu_IntToString - Upgraded Karyuu_RegCommand - Upgraded Karyuu_RestartGame - Fixed Karyuu_CreateFile - Fixed Karyuu_DeleteArrayList - Fixed Karyuu_PrepareSound - Fixed Karyuu_CreateDirectory - Fixed Karyuu_RandomFloat > Upgrade | Version: 1.2 - Added default knives into weapon stock suppors - Fixed some stocks - Removed unused defines > New Stocks | Version: 1.1 - Karyuu_GetArmor - Karyuu_GetClientDeaths - Karyuu_GetVehicle - Karyuu_ToggleThirdPerson - Karyuu_IsInThirdPerson - Karyuu_GetObserverTarget - Karyuu_SetObserverTarget - Karyuu_GetFOV - Karyuu_SetFOV - Karyuu_LastLocation - Karyuu_GetScore - Karyuu_SetScore - Karyuu_EndsWith - Karyuu_RemoveAllDecals - Karyuu_IsClientReloading - Karyuu_Impulse - Karyuu_FetchSringByFieldName - Karyuu_FetchIntByFieldName - Karyuu_FetchFloatByFieldName - Karyuu_FetchBoolByFieldName - Karyuu_GetPrimaryAmmoType - Karyuu_SetPrimaryAmmoType - Karyuu_GetSecondaryAmmoType - Karyuu_SetSecondaryAmmoType - Karyuu_GetPrimaryClip - Karyuu_SetPrimaryClip - Karyuu_GetSecondaryClip - Karyuu_SetSecondaryClip - Karyuu_SetClips - Karyuu_GetPrimaryAmmoCount - Karyuu_SetPrimaryAmmoCount - Karyuu_GetSecondaryAmmoCount - Karyuu_SetSecondaryAmmoCount - Karyuu_SetAmmoCounts - Karyuu_GetViewModelIndex - Karyuu_SetViewModelIndex - Karyuu_IsWeaponReloading - Karyuu_HasWeapon >- Release | Version: 1.0
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