Quote:
Originally Posted by Shango
Code:
// We program a check function to execute every 500 milliseconds (1/2 of a second)
CreateTimer(0.5, LocationCheckThread, _,TIMER_REPEAT);
}
Umm.. wouldn't this be a strain on the server? ie wouldn't it cause lag? i'm not sure on how resource taxing things like this are i'm just asking...
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The game is always checking what area that the player is in, so I don't think that this would cause much of a problem, but I'm really bad at this stuff so don't take my word for it.