I tried to create an rocket entity that go can go though wall (I think about
MOVETYPE_NOCLIP or
MOVETYPE_FLY +
SOLID_TRIGGER) and explode when contact. If it touch skybox, it will remove itself
For easier understanding, this is what I want to do:
I was thinking about using traceline but I wanted it to travel instead of instant explode at all position so I save that if this isn't possible.
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