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Pexeble
New Member
Join Date: May 2018
Old 07-01-2018 , 06:25   Need help. Servercrash from MetaMod.
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Need help. My server is crashing within 3 seconds of bootup. Only happens when I have MMod installed on it. Metamod build - 961. Tried reinstalling the whole server from scratch. Doesn't work. I feel like its an outside program interfering. Though, don't know what. Windows 10

Config

// ---------------------------------------------------------------
// Server Info Options
// ---------------------------------------------------------------
hostname "Valor Syndicate" // server name
rcon_password "9962" // rcon password
sv_password "" // Server password for private servers
sv_minrate 30000 // recommended minimum rate
// ---------------------------------------------------------------
// Other Commands
// ---------------------------------------------------------------
// ---------------------------------------------------------------
// Server Download Options (Community made maps)
// ---------------------------------------------------------------
// "sv_downloadurl" "Url here"
// "sv_allowdownload" "1"
// "sv_allowupload" "1"
// ---------------------------------------------------------------
// Source Mod Commands
// ---------------------------------------------------------------
//Advertisements
//"sm_advertisements_enabled" "1"
//"sm_advertisements_file" "advertisements.txt"
//"sm_advertisements_interval" "600"
//"sm_ammo_status_enabled" "1" (1 to enable, 0 to disable)
//"sm_ammo_status_share" "1" (1 to share the screen with another plugin, 0 to hog the hint text screen position.)
// ---------------------------------------------------------------
// Server Logging Options
// ---------------------------------------------------------------
//"log on" "1"
//"sv_logbans" "1"
//"sv_logecho" "1"
//"sv_logfile" "1"
//"sv_log_onefile" "0"
// "mapcycle.txt" - by default this contains the most popular options
// "mapcycle_all.txt" - all possible map/mode combinations for PvP
// "mapcycle_ambush.txt" - all ambush (VIP) maps
// "mapcycle_attackdefend.txt" - push & strike maps
// "mapcycle_checkpoint.txt" - all checkpoint maps
// "mapcycle_comp.txt" - firefight & elimination maps
// "mapcycle_conquer.txt" - conquer gamemode
// "mapcycle_cooperative.txt" - survival, coop, hunt maps
// "mapcycle_firefight.txt" - all firefight maps
// "mapcycle_flashpoint.txt" - all flashpoint maps
// "mapcycle_hunt.txt" - all hunt maps
// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
// "mapcycle_occupy.txt" - all occupy maps
// "mapcycle_practice.txt"
// "mapcycle_push.txt" - all push maps
// "mapcycle_singlelife.txt" - strike & ambush single life modes
// "mapcycle_skirmish.txt" - all skirmish maps
// "mapcycle_strike.txt" - all strike maps
// "mapcycle_survival.txt" - all survival maps
// "mapcycle_sustained_combat.txt"
// "mapcycle_tactical_operations.txt"
// "mapcycle_workshop.txt" - used by Workshop system
//mapcyclefile "mapcycle_checkpoint.txt"
// ---------------------------------------------------------------
// Enabling Matchmaking (Change text with in the quotes)
// More info: http://steamcommunity.com/app/222880...6089590579609/
// ---------------------------------------------------------------
// "pvp" (Player vs Player)
// "custom" (Custom rules and modded servers)
// "coop" (Cooperative)
sv_playlist "coop"
"spec_allow_bots" "1" // enables/disables spectating of bots
"sv_vote_failure_timer" "0" // how many seconds before you can vote again after failed vote
"sv_vote_issue_changegamemode_allowed" "1" // enables/disables vote option for changing gamemode
"sv_vote_issue_changelevel_allowed" "1" // enables/disables vote option for “changelevel”
"sv_vote_issue_nextlevel_allowextend" "1"
"sv_vote_issue_nextlevel_round_count_dela y" "1"
"sv_vote_issue_kick_allowed" "1"
"sv_vote_issue_botdifficulty_allowed" "1"
"sv_vote_issue_botcount_allowed" "1"
"sv_map_voting" "1" // enables/disables map voting
"sv_vote_issue_nextlevel_choicesmode" "1" // enables/disables eng game map choice screen
"sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other
"sv_deadtalk" "1" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"sv_alltalk" "1" // enables/disables voice chat between team sides (Insurgents/Security)
"sv_hud_deathmessages" "1" // death messages (kill feed)
"sv_hud_targetindicator" "1" // show friendly player names/diamonds when looking at them
"sv_weapon_manager_cleanup" "1" // enables/disables weapon manager (WM is responsible for cleaning dropped weapons and bodies)
"sv_weapon_manager_drop_timer" "100" // how many seconds will dropped weapons remain till they vanish
"sv_weapon_manager_max_count" "18" // how many dropped weapons can be on map at a time
"mp_coop_lobbysize" "8" // how many players are allowed in coop modes, maximum 8
"mp_spectator_allow_chase" "1" // enables/disables chase cam for spectator
"mp_allowspectators" "1"
"mp_friendlyfire" "1" // enables/disables friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"mp_voice_use_3d_voip" "1" // enables/disables 3D voice chat
"mp_maxrounds" "4" // maximum number of rounds played before map changes without reaching winlimit
"mp_winlimit_coop" "1" // maximum number of WINS before next map can be loaded
"mp_roundtime" "900" // round time in seconds, ATTENTION! for COOP modes, this is time till next objective is captured, not for whole round !
"mp_cp_capture_time" "30" // number of seconds needed to capture an objective
"mp_cp_deteriorate_time" "0"
"mp_supply_rate_losing_team_high" "1" // how many supply points will player earn on losing team as MVP
"mp_supply_rate_losing_team_low" "1" // non-MVP losing team
"mp_supply_rate_winning_team_high" "1" // how many supply points will player earn on winning team as MVP
"mp_supply_rate_winning_team_low" "1" // non-MVP winning team

What the server srcds.exe says.

#Loaded 2754 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_materials.vpk for pure server operation.
#Loaded 20 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_misc.vpk for pure server operation.
#Loaded 20 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_misc.vpk for pure server operation.
#Loaded 294 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_models.vpk for pure server operation.
#Loaded 294 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_models.vpk for pure server operation.
#Loaded 2 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_particles.vpk for pure server operation.
#Loaded 2 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_particles.vpk for pure server operation.
#Loaded 1520 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_sound.vpk for pure server operation.
#Loaded 1520 VPK file hashes from C:\Users\Noah_2\Desktop\Gaming Folders\Insurgency Server UP3\steamapps\common\Insurgency Dedicated Server\insurgency\insurgency_sound.vpk for pure server operation.
#ConVarRef durationcache_debug doesn't point to an existing ConVar
#Game.dll loaded for "Insurgency"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
NET_GetBindAddresses found 10.0.0.226: 'Realtek PCIe GBE Family Controller'
Network: IP 10.0.0.226 mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Server is hibernating
For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls (sv_radial_spam_delay_leaderfrac)
Parent cvar in server.dll not allowed (ins_bot_arousal_suppression_falloff)
-end

Last edited by Pexeble; 07-01-2018 at 06:32.
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