Quote:
Originally Posted by joshtrav
Instead of doing a constant timer loop, you can just register spec_mode as a client command and return Plugin_Handled. Just figured I would toss that out there as it would considerably lighter overall.
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I used this suggestion and this seems to have fixed the bugs with the OP plugin.
Weird bugs I noticed using the timer:
*Defuser kit showing up
*First person not rendering the world properly or some entities not rendering
*Sometimes spectators could be invisible players (Griefing* Blocking doorways, grenades)
All of this seems to be fixed, and the plugin is cleaner and simpler.