Quote:
Originally Posted by Shooting King
Why don't you make a Multi-threaded solution too instead of entity thinks ? MultiThreadedSocks
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Okay. I finally got time to take a look at it. I came to a halt at a point where I realize there's no way of dynamically changing the size of the packets to receive which is a killer for me.
I use 1B when getting the header and scanning for chunk sizes. Other than that I use 64KB. If you want threaded sockets to be included, you have to change this.
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