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mukunda
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Join Date: Sep 2012
Old 11-17-2013 , 23:38   [CS:GO] Smoke/Radar bugfix
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I thought Valve would get to this faster, but it seems most people don't even know this exists. This bug is a real disruption if a person knows how to use it on your server.

The smoke/radar bug allows players to sometimes see enemies through smoke with their radar. We've had several people rage quit and bad mouthing our admins because of certain people not being banned for "blatantly wallhacking". They were just exploiting this bug though.

This plugin inserts an invisible volume in smoke clouds to make sure that radar traces are blocked.

INSTALLATION:

Copy zip contents into your server's csgo folder.
Restart server or change map.

1.1.0

- Clients will no longer have to download the smoke volume files
- Clients are no longer transmitted the volume object, as radar traces are done server-side

1.2.0

- Using FL_EDICT_DONTSEND now rather than a SetTransmit hook

NOTE: for people using sv_pure, you may have to add a whitelist entry for materials/rxg/... and models/rxg/...
I didn't test but I'm thinking sv_pure might kick clients for not having the model files. http://puu.sh/5nu3a.png
Attached Thumbnails
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Attached Files
File Type: zip smokeradarfix.zip (11.5 KB, 4514 views)
File Type: sp Get Plugin or Get Source (smokeradarfix.sp - 2673 views - 3.1 KB)
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Last edited by mukunda; 12-20-2013 at 13:52. Reason: 1.2.0
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