if(IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) { keys = GetClientButtons(i); if (keys & IN_FORWARD || keys & IN_BACK || keys & IN_MOVELEFT || keys & IN_MOVERIGHT) { SetEntityRenderMode(i, RENDER_NORMAL); } } else { SetEntityRenderMode(i, RENDER_NONE); }