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Set DamageType Ignite stat no longer works, looking for workaround
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DoobySkoo
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Join Date: Nov 2017
02-22-2018 , 02:06 Set DamageType Ignite stat no longer works, looking for workaround
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On a server I manage we had some melee weapons, for example the frying pan, that had this stat on it. It worked like we would expect, it lit people on fire. After Jungle Inferno, it only works on pyro and heavy(???). I tried making a plugin that would apply the TF2_IgnitePlayer function, which is supposed to light the client on fire for 10 seconds, that doesn't seem to work anymore, and neither does TF2_AddCondition(victim, TFCond_OnFire, 10.0, 0). Could someone perhaps help with a solution?
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