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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 09-06-2010 , 18:40   Re: [INFO] Fakemeta & Ham detailed function descriptions and examples
Reply With Quote #166

Quote:
Originally Posted by AlexALX View Post
determine whether the player in a trigger and the player SOLID_NOT (like touch, touch do not work with SOLID_NOT).
Well, you can make the entity think and add an entity_range check to it. That is a way IMO.
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