Quote:
Originally Posted by Neuro Toxin
You have to edit and recompile the server binary most likely as its a hard coded limit.
Would probably have to edit and recompile the client binary is the hard coded limit most likely occurs in their also.
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It is hard coded. Specifically, it's hard-coded to 65. You can even see it in the most recent public version of the Source SDK in
shareddefs.h
This value is used in a
lot of different places in the source code on both the server and client sides, too.
Edit: If more than 65 clients are connected, chances are clients will crash on connect, not sure about the server. This is because certain netprops, such as the ones that control the scoreboard, use fixed-size arrays.
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