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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-24-2012 , 13:27   Re: [TF2] Auto Nav File generator
#4

Quote:
Originally Posted by ReFlexPoison View Post
Me personally don't find this very necessarily because nowadays, maps (.bsp files) have the navigation files implemented inside of them.
They do? Since when?

Last time I checked, even Valve's own maps ship with separate .nav files for the game modes that support bots (koth, pl, and a few a/d cp maps):
Code:
rugc@ocrtf2:~/orangebox/tf/maps$ ls -1 *.nav
cp_dustbowl.nav
cp_gorge.nav
cp_manor_event.nav
koth_badlands.nav
koth_lakeside_final.nav
koth_nucleus.nav
koth_sawmill.nav
koth_viaduct_event.nav
koth_viaduct.nav
pl_badwater.nav
pl_barnblitz.nav
pl_goldrush.nav
pl_hoodoo_final.nav
pl_thundermountain.nav
pl_upward.nav
tr_dustbowl.nav
tr_target.nav
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Last edited by Powerlord; 04-24-2012 at 13:30.
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