Quote:
Originally Posted by ReFlexPoison
Me personally don't find this very necessarily because nowadays, maps (.bsp files) have the navigation files implemented inside of them.
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They do? Since when?
Last time I checked, even Valve's own maps ship with separate .nav files for the game modes that support bots (koth, pl, and a few a/d cp maps):
Code:
rugc@ocrtf2:~/orangebox/tf/maps$ ls -1 *.nav
cp_dustbowl.nav
cp_gorge.nav
cp_manor_event.nav
koth_badlands.nav
koth_lakeside_final.nav
koth_nucleus.nav
koth_sawmill.nav
koth_viaduct_event.nav
koth_viaduct.nav
pl_badwater.nav
pl_barnblitz.nav
pl_goldrush.nav
pl_hoodoo_final.nav
pl_thundermountain.nav
pl_upward.nav
tr_dustbowl.nav
tr_target.nav
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