Thread: [Help / Support] ZP Golden Items Issue (Fix)
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NTARIS
Junior Member
Join Date: Dec 2020
Old 01-27-2021 , 08:08   ZP Golden Items Issue (Fix)
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GOT THIS ISSUE WITH GOLDEN AWP AS EXPLAINED BELOW:


THE PROBLEM IS THAT THE BP AMMO OF GOLDEN AWP ARE 10/0,SHOULD BE (10/30).
So what happens in game is that the awp gots 0 spare bullets to reload.(10/0).

Also i discovered that if i buy first the normal awp from zp extra items menu that exists by default
and then after that as second purchase i buy the golden awp from zp extra items menu the goldens's awp magazine's works fine as (10/30).

SOMTHING IS NOT ADDED TO ORIGINAL CODE CAN ANYONE FIX THAT SO WE CAN PUBLISH A FIXED VERSION PLEASE?


Code:
/*
[ZP] Extra Item: Golden AWP
Team: Humans 
*/



#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new awp_V_MODEL[64] = "models/zombie_plague/v_goldenawp.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_Hasawp[33]

new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_awp = ((1<<CSW_AWP))

public plugin_init()
{
	
	/* CVARS */
	cvar_dmgmultiplier = register_cvar("zp_awp_dmg_multiplier", "7")
	cvar_custommodel = register_cvar("zp_awp_custom_model", "1")
	cvar_goldbullets = register_cvar("zp_awp_gold_bullets", "1")
	cvar_uclip = register_cvar("zp_awp_unlimited_clip", "0")	
	// Register The Plugin
	register_plugin("[ZP] Extra: Golden AWP", "1.0", "alejandrox")
	// Register Zombie Plague extra item
	g_itemid = zp_register_extra_item("Golden AWP (High Damage)", 1, ZP_TEAM_HUMAN)
	// Death Msg
	register_event("DeathMsg", "Death", "a")
	// Weapon Pick Up
	register_event("WeapPickup","checkModel","b","1=18")
	// Current Weapon Event
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	// Ham TakeDamage
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward( FM_CmdStart, "fw_CmdStart" )
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	
}

public client_connect(id)
{
	g_Hasawp[id] = false
}

public client_disconnect(id)
{
	g_Hasawp[id] = false
}

public Death()
{
	g_Hasawp[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
	g_Hasawp[id] = false
}

public plugin_precache()
{
	precache_model(awp_V_MODEL)
	m_spriteTexture = precache_model("sprites/dot.spr")
	precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_Hasawp[id] = false
	}
}

public checkModel(id)
{
	if ( zp_get_user_zombie(id) )
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if ( szWeapID == CSW_AWP && g_Hasawp[id] == true && get_pcvar_num(cvar_custommodel) )
	{
		set_pev(id, pev_viewmodel2, awp_V_MODEL)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeap[32]
	new plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_AWP && g_Hasawp[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	
	if (plrClip == 0 && get_pcvar_num(cvar_uclip))
	{
		// If the user is out of ammo..
		get_weaponname(plrWeapId, plrWeap, 31)
		// Get the name of their weapon
		give_item(id, plrWeap)
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap)
		engclient_cmd(id, plrWeap)
	}
	return PLUGIN_HANDLED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AWP && g_Hasawp[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public make_tracer(id)
{
	if (get_pcvar_num(cvar_goldbullets))
	{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_AWP) && g_Hasawp[id]) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
	}
	
}

public zp_extra_item_selected(player, itemid)
{
	if ( itemid == g_itemid )
	{
		if ( user_has_weapon(player, CSW_AWP) )
		{
			drop_prim(player)
		}
		
		give_item(player, "weapon_awp")
		client_print(player, print_chat, "[ZP] You bought Golden AWP")
		g_Hasawp[player] = true;
	}
}

stock drop_prim(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (Wep_awp & (1<<weapons[i])) 
		{
			static wname[32]
			get_weaponname(weapons[i], wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1034\\ f0\\ fs16 \n\\ par }
*/

Last edited by NTARIS; 01-28-2021 at 16:05. Reason: Less words more efficiency
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