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SAMURAI16
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Join Date: Sep 2006
Old 10-17-2008 , 08:53   Re: Flamethrower
Reply With Quote #4

you have this
Code:
if (StrEqual(GameName, "dod"))
{
    PrecacheSound("weapons/rpg/rocketfire1.wav", true)
    PrecacheSound("weapons/ar2/ar2_empty.wav", true)
}
else
{
    PrecacheSound("weapons/rpg/rocketfire1.wav", true)
    PrecacheSound("weapons/ar2/ar2_empty.wav", true)
}
Sorry if i'm blind but what's different in else condition ?

And in player_death event, check for client in game should be before reseting flameAmount.

Nice job btw
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