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[TF2] tf_weapon_criticals 0 simulator
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cool_myll
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Join Date: Aug 2011
06-24-2013 , 13:20 Re: [TF2] tf_weapon_criticals 0 simulator
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9
Quote:
Originally Posted by
FlaminSarge
It's possible, since some weapons calculate crits clientside as well for the sounds and animations. I'm not sure how to fix that, sadly. However, with an upcoming SM TF2 extension update (hopefully), this plugin will no longer be needed as TF2_CalcIsAttackCritical will work with crits disabled.
SM TF2 extension? Something you are working on? I wanted to try this to see if it fixes this bug?
http://www.youtube.com/watch?v=LOY5S6ZW4HI
MasteroftheXP suggested it here:
http://forums.alliedmods.net/showpos...&postcount=198
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