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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-31-2011 , 20:49   Re: [L4D & L4D2] Hats
Reply With Quote #7

@ShanXin Tomorrow I'll release an update which lets you not wear hats (by sm_hatoff command). Do you want the hat visible automatically when you go into thirdperson / smoked etc? It's a good idea but maybe long, will have into it.

@bzellinger I used hammer to view the models. Basically create a map, add a prop entity and when you select a model and click ok, it shows the full path.

I made and tested this on L4D2 only so I assume some models will be missing when used in L4D1... if someone could post an L4D1 specific config that would be greatly appreciated.
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