Thread: hpAntiCamp
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psychocoder
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Join Date: Jan 2009
Location: Germany
Old 04-15-2010 , 12:20   hpAntiCamp
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high performance AntiCamp


This Plugin is a stand allown anticamp Plugin which base on my Anticamp in dodRealismPhysics http://forums.alliedmods.net/showthread.php?p=835667
In the next version of my realism plugin I would delete the anti camp and bring out a faster version of the realism plugin. Therefore I wrote a new Anticamp which had low overhead and use a better camper detection.

This plugin slap a player if he camps. A player get a time how long he can move (default 60s), if he camps 55 seconds than move 5 seconds he can camp the next time 60-55+2*5=15s. Camping is also stay on a position and only move left right left.

MG and Bazuka is allowed to camp, but if player with mg switch to pistole than it is not allowed to camp.

Configuration:
  • sm_hpanticamp_version - show version of the plugin
The next CVars must write in sourcemod.cfg or map config file
  • sv_hpanticamp_enable 1 - enable or disable plugin (0 =off, 1=on, default: 1)
  • sv_hpanticamp_max_camp_time 60 - how many seconds a player can camp (default: 60)
  • sv_hpanticamp_slap_diff_time 10 - if a player is slaped for camping, this CVAR say in how many seconds the player slaped again if he not move (defaut: 10)
  • sv_hpanticamp_slap_dmg 20 - slap damage for camping (defaut: 20)


Installation:
  • Copy hpAntiCamp.smx to addons/sourcemod/plugins
  • put CVars in the file ../cfg/sourcemod/sourcemod.cfg
  • type sm plugins refresh in server console
Changelog:

Version 0.1.0 [2010-04-15]
first realease to community
Attached Files
File Type: sp Get Plugin or Get Source (hpAntiCamp.sp - 1975 views - 9.1 KB)
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Last edited by psychocoder; 04-16-2010 at 02:51.
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