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TjaardA
Junior Member
Join Date: Jul 2011
Location: Netherlands
Old 06-21-2015 , 06:02   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #10

hi DreamStalker,

Just don't understaind your issues on the current HLDS version: v1.1.2.7Stdio 6153 secure (10)
FPS drops obviously as a high-latency player connects, where the FPS previously were more stable.
While on the original HLDS everybody got a LAG problem, when a high-latency player connected.
JIT compilation needs extra layers software like JAVA installed.
Also Implementing SSE math. will make ReHLDS less compatible,

Please explain: ReHLDS should produce data that bit-to-bit equal to data
produced by original HLDS when both apps are fed with similar incoming data.

TjaardA

Last edited by TjaardA; 06-21-2015 at 06:04.
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