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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 10-26-2017 , 15:42   Re: CS:GO Server Lag Spikes
Reply With Quote #16

Windows splits the networking threads from the main server thread so you may be able to squeeze some extra slots.

The downside is: The networking threads are stealing usage from other cores. So if you host multiple SRCDS instances on the machine it causes variance in the other servers.

Servers hosting 64 slots are running on newer very high clockspeed CPUs and have performance convars tweaked to reduce overheads such as penetration.

The networking alone to handle 64 slots @ 128 tick is ridiculous. Most clients in such a server don't have internet fast enough to have a steady download stream from the server. Adding on the CPU power required and todays current technology, it's impossible to host these servers.

Trying to run your 24 slots @ 128 tick on a VPS is almost always bound to fail. There are two many layers between the SRCDS instance and the CPU to provide a clean variance. CSGO @ high tick rates is extremely resource sensitive, which means small hardware inconsistencies can have a detrimental effect on a clients experience.

Generally VPS providers who are not GSPs run very old CPUs and really shitty slow RAM. While in your case it's advertised as an E5, the actual model isn't provided and is most likey very old and discontinued. Newer CPUs that run at the same clockspeads can have much more significant core performance at peak usage which results in more slots with a much more stable variance.

Essay over.
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Last edited by Neuro Toxin; 10-26-2017 at 15:45.
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