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AlliedModders Donor
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12-27-2019
, 21:51
Re: Enum Structs Available This Holiday Season
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#36
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Quote:
Originally Posted by MAGNAT2645
Code:
enum struct MapZone
{
int zoneId, // ID within the map
int zoneType, // Types: Start(1), End(2), Stage(3), Checkpoint(4), Speed(5), TeleToStart(6), Validator(7), Checker(8), Stop(0)
int zoneTypeId, // ID of the same type eg. Start-1, Start-2, Start-3...
float PointA[3],
float PointB[3],
float CenterPoint[3],
char zoneName[128],
int zoneGroup,
int Vis,
int Team,
float TeleportPosition[3],
float TeleportAngles[3]
}
MapZone g_mapZones[MAXZONES];
Example, instead of g_mapZones[i][zoneType] use g_mapZones[i].zoneType
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Brilliant! This looks easier than I anticipated, I'll give this a try tomorrow and report in.
Thank you so much.
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