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KCE
Senior Member
Join Date: Jan 2005
Location: Los Angeles, CA
Old 07-12-2006 , 21:09   Re: Blocking weapon fire, including client-side sounds/animations
Reply With Quote #8

Quote:
Originally Posted by DevconeS
Blocking the knife sounds seems to be working fine, but you see how it trys to animate for a little moment.
Yes I've tested this on CS.
I guess either way is okay since UpdateClientData blocks the animation & sound anyways

I think the preThink method might be better since it only passes one argument, being slightly more efficient? Not really sure entirely...Most people find preThink also convenient for doing other specific stuff.
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Last edited by KCE; 07-13-2006 at 00:38.
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