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semi
Junior Member
Join Date: May 2006
Old 05-12-2006 , 13:37  
Reply With Quote #36

Nice, I can think of a lot of uses for this, especially if you can access opengl stuff directly so you could draw a RTCW-like teamplay overlay hud, or add an NS-style radar to cs, or any other number of teamplay helping things.

Is there any chance we'll see keysigning of the plugins? I think pubkey authentication would eliminate all potential abuse--Make the client only able to load plugins signed by the central authority defined by the server, which would default to either you or the amx team or whatever. Then plugin devels could set that to "load any" on their listen servers to devel, and leagues could potentially keep their own list of allowed plugins.

Failing that, something more simple like just adding a list of hashes of the plugins that are allowed, and also force this into the userstring of the client so that everyone knows what they are running.
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