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mabaclu
Senior Member
Join Date: Jun 2010
Location: Portugal
Old 02-15-2012 , 17:48   Re: Module: BMOD - Extended Physics Module
Reply With Quote #20

Quote:
Originally Posted by joropito View Post
Player push will be great when collision occurs. It should be done taking into consideration the objects and players weight.
There could be a function called set_object_weight that would change the weight of an object. Then Bmod would calculate the acceleration using the formula: Force = mass x acceleration
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