Thread: VPhysics
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-25-2010 , 12:55   VPhysics
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Hello again people,

Just a quick post to show off what I've been working on recently.
I haven't had time to write up a single shred of documentation yet and the reason I'm posting this in this state is to get an idea on what developers want and so the more advanced people can have a play with it.

All the natives map to corresponding functions in vphysics_interface.h from the HL2SDK, these are different for each game. So if you want to see what Valve have to say about a functions (there are only comments for a few though), grab the version of this file from the SDK for the engine you are using and have a read.

Instructions:
  1. Grab everything from zip file attached.
  2. Look at this to see the functions available.
  3. Look at this for some examples.
  4. Make cool stuff.

Download
Supports all games on all platforms.

Thanks to Drunken_F00l and his SourceOP plugin for the ideas behind this and for the code snippet to get started.

Extension Source Code

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Last edited by asherkin; 03-05-2018 at 15:38. Reason: 8 years later, include the demo video
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