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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 11-22-2019 , 18:34   Re: [L4D2] Navigation Loot Spawner
Reply With Quote #12

Quote:
Originally Posted by cravenge View Post

I'm a little confused why the gamedata checking is done in OnMapStart though.
OnPluginStart starts too early and therefore ptr to TheNavAreas will be invalid. Also, if the map has changed, it means that the number of navigation zones has also changed, so the best option is to use OnMapStart or event "round_start_post_nav"
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Last edited by BHaType; 11-22-2019 at 18:35.
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