Member
Join Date: May 2015
Location: Vietnammese
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08-24-2021
, 10:08
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
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#51
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Quote:
Originally Posted by AlexAlcala
I have modifications on my server, new things, I can help you create your ideas, I will also finish some "strippers" to share with the community
a small contribution:
"c4m5_milltown_escape"
PHP Code:
modify:
{ { match: { "targetname" "radio" } insert: { "startdisabled" "1" } } { match: { "hammerid" "12253" } insert: { "OnOpen" "!Rochelle,speakresponseconcept,_c4m1Intro10,0,1" "OnOpen" "gascans,TurnGlowsOn,,0,1" "OnOpen" "prop_gas_nozzle,startglowing,,0,1" "OnOpen" "scavenge_display,TurnOn,,0,1" "OnOpen" "!self,Kill,,20,1" "OnOpen" "director,PanicEvent,,1,-1" } } }
add:
{ "classname" "point_servercommand" "targetname" "servercommander" }
{ "classname" "point_prop_use_target" "nozzle" "prop_gas_nozzle" "origin" "-5469.31 6770.03 161.82" "spawnflags" "1" "targetname" "gas_target" "OnUseFinished" "gas_counter,Add,1,0,-1" "OnUseFinished" "servercommander,command,sm_add_canister_points 12,0,6" }
{ "classname" "game_scavenge_progress_display" "targetname" "scavenge_display" "max" "5" } { "classname" "math_counter" "max" "5" "targetname" "gas_counter" "OnHitMax" "relay,Trigger,,0,-1" }
{ "classname" "logic_relay" "targetname" "relay" "OnTrigger" "radio,Enable,,0,-1" "OnTrigger" "scavenge_display,TurnOff,,0,-1" "OnTrigger" "prop_gas_nozzle,stopglowing,,0,-1" "OnTrigger" "gas_target,Kill,,0,-1" "OnTrigger" "generator_sound,PlaySound,,0,-1" }
add:
{ "classname" "prop_dynamic" "angles" "0.00 233.65 23.00" "model" "models/props_vehicles/radio_generator_fillup.mdl" "glowcolor" "255 0 0" "glowstate" "0" "glowrange" "1500" "solid" "6" "targetname" "prop_gas_nozzle" "origin" "-5412.58 6733.34 126.15" }
{ "classname" "weapon_scavenge_item_spawn" "angles" "0 0 0" "glowstate" "0" "solid" "6" "spawnflags" "1" "targetname" "gascans" "origin" "-5339.86 6994.24 131.00" } { "classname" "weapon_scavenge_item_spawn" "angles" "0 0 0" "glowstate" "0" "solid" "6" "spawnflags" "1" "targetname" "gascans" "origin" "-5339.86 6994.24 131.00" } { "classname" "weapon_scavenge_item_spawn" "angles" "0 0 0" "glowstate" "0" "solid" "6" "spawnflags" "1" "targetname" "gascans" "origin" "-5339.86 6994.24 131.00" } { "classname" "weapon_scavenge_item_spawn" "angles" "0 0 0" "glowstate" "0" "solid" "6" "spawnflags" "1" "targetname" "gascans" "origin" "-5339.86 6994.24 131.00" } { "classname" "weapon_scavenge_item_spawn" "angles" "0 0 0" "glowstate" "0" "solid" "6" "spawnflags" "1" "targetname" "gascans" "origin" "-5339.86 6994.24 131.00" }
{ "classname" "ambient_generic" "health" "10" "message" "ambient/generator/generator_start_run_loop.wav" "pitch" "100" "pitchstart" "100" "radius" "2500" "spawnflags" "48" "targetname" "generator_sound" "origin" "-5412.58 6733.34 126.15" }
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i checked func_button and i see it is survival_burger_button. How to know it is radio and turn it off
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Last edited by manhkst; 08-24-2021 at 10:09.
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