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[L4D & L4D2] No Friendly-fire (v10.0, 6-1-2022)
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Psyk0tik
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Join Date: May 2012
Location: Homeless
11-25-2017 , 16:01 Re: [L4D & L4D2] No Friendly Fire (v2.0, 11-25-2017)
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Originally Posted by
cravenge
Okay, Crasher. Seen your changes and d(^_^)b. Here I played with some stuff for the explosive barrel explosion, optimized your code changes, and a check for the convar in case it changes so players won't notice something strange like enabling it and finding out the plugin doesn't work unless they vote for a campaign restart.
Please test it.
The plugin cannot compile because "HookSingleEntityOutput" and "UnhookSingleEntityOutput" are not defined.
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