Quote:
Originally Posted by Lux
I see an issue from reading the code.
Mastermind did the same thing as you forget about people throwing a molotov and changing team or leaving the server will cause damage to people.
You should consider saving an entity reference of the fire and check it to stop that from happening
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How would I go about doing that? I read the wiki but I'm not exactly sure how to integrate it into the plugin.
Also thanks for the information!
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