Why not try this, instead of the two subtractions
Code:
#define SHOTGUN_X2 64
Then use
Code:
vec2[0]-=SHOTGUN_X2;
Instead of
Code:
vec2[0]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
vec2[0]-=SHOTGUN_AIMING; // Repeated substraction is faster then multiplication !
The way I see that, one subtraction would be faster then two.. right?
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