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msleeper
Veteran Member
Join Date: May 2008
Location: Atlanta, Jawjuh
Old 07-07-2008 , 15:03   Re: The Hunted Gameplay Mod
Reply With Quote #13

Quote:
Originally Posted by crazychicken View Post
nice is it possible to make him glow or beacon or something?

the commands need to be clearer as to what is going on, like The Hunted is an unarmed Blu engineer, Protect him whilst he caps the CPs don't let Red assassinate him before he can escape

ppl dont understand why they cant cap points or who the hunted is when they spawn a random class and noone is the hunted

also there is a bug with respawn, it will teleport palyers back to spawn for no reason a lot with no announcement though there is something in the topleft corner that looks like a failed announcement
Thank you for the input.

I may add a "beacon" to the Hunted as an optional setting, but I will not have it on by default. The Hunted should be able to hide and sneak around and adding a beacon to him will make that harder. I will update the messages to be a bit more descriptive.

If the Blue team spawns and none of them are an Engineer, then after 20 seconds someone will randomly be chosen to be The Hunted. Since the Hunted is required for gameplay this happens.

The "bug" with spawning happens when someone switches to, or away from, Engineer. Because a class change usually initiates a death, it triggers the "The Hunted has been killed!" which causes everyone to respawn. I'm looking into a fix for this so that it only occurs on a true death.

Could you provide a screenshot for the top-left message? I have not seen this and nothing really should be showing up there that I have put. The only messages that the plugin sends are in chat, hint, and TF2 "showtext".
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