I think this is everything you wanted..
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define PC_SCOUT 1
#define PC_SNIPER 2
#define PC_SOLDIER 3
#define PC_DEMOMAN 4
#define PC_MEDIC 5
#define PC_HVYWEAP 6
#define PC_PYRO 7
#define PC_SPY 8
#define PC_ENGINEER 9
#define PC_RANDOM 10
#define PC_CIVILIAN 11
/****************************************************************************************************/
public plugin_init()
{
register_plugin("TFC Team/Class Changer", "1.0", "AssKicR")
register_clcmd("amx_class", "admin_class",ADMIN_SLAY,"<nick> <class>")
register_clcmd("amx_team", "admin_team",ADMIN_SLAY,"<nick> <team>")
return PLUGIN_CONTINUE
}
/****************************************************************************************************/
public admin_class(id,level,cid) {
if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED
new arg[32],class[32]
read_argv(1,arg,31)
read_argv(2,class,31)
new player = cmd_target(id,arg,7)
if (!player) return PLUGIN_HANDLED
if (equal(class,"scout")) set_user_class(player,PC_SCOUT)
else if (equal(class,"sniper")) set_user_class(player,PC_SNIPER)
else if (equal(class,"soldier")) set_user_class(player,PC_SOLDIER)
else if (equal(class,"demoman")) set_user_class(player,PC_DEMOMAN)
else if (equal(class,"medic")) set_user_class(player,PC_MEDIC)
else if (equal(class,"hwguy")) set_user_class(player,PC_HVYWEAP)
else if (equal(class,"pyro")) set_user_class(player,PC_PYRO)
else if (equal(class,"spy")) set_user_class(player,PC_SPY)
else if (equal(class,"engineer")) set_user_class(player,PC_ENGINEER)
else if (equal(class,"random")) set_user_class(player,PC_RANDOM)
else if (equal(class,"civilian")) set_user_class(player,PC_CIVILIAN)
else if (str_to_num(class)>0&&str_to_num(class)<12) set_user_class(player,str_to_num(class))
else {
new hcmd[32], hinfo[128], hflag
get_concmd(cid,hcmd,31,hflag,hinfo,127,level)
console_print(id,"Usage: %s %s",hcmd,hinfo)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
/****************************************************************************************************/
public admin_team(id,level,cid) {
if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED
new arg[32],team[32]
read_argv(1,arg,31)
read_argv(2,team,31)
new player = cmd_target(id,arg,7)
if (!player) return PLUGIN_HANDLED
if (equal(team,"blue")) set_player_team(player,1)
else if (equal(team,"red")) set_player_team(player,2)
else if (equal(team,"yellow")) set_player_team(player,3)
else if (equal(team,"green")) set_player_team(player,4)
else if (equal(team,"random")) set_player_team(player,5)
else if (equal(team,"spectate")) set_player_team(player,6)
else if (str_to_num(team)>0&&str_to_num(team)<7) set_player_team(player,str_to_num(team))
else {
new hcmd[32], hinfo[128], hflag
get_concmd(cid,hcmd,31,hflag,hinfo,127,level)
console_print(id,"Usage: %s %s",hcmd,hinfo)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
/****************************************************************************************************/
stock get_user_class(id) {
new class = entity_get_int(id, EV_INT_playerclass)
return class
}
/****************************************************************************************************/
stock set_user_class(id,class) {
entity_set_int(id, EV_INT_playerclass,class)
show_class(id,get_user_class(id))
return
}
/****************************************************************************************************/
stock get_player_team(id) {
new team = entity_get_int(id, EV_INT_team)
return team
}
/****************************************************************************************************/
stock set_player_team(id,team) {
entity_set_int(id, EV_INT_team,team)
show_team(id,get_player_team(id))
return
}
/****************************************************************************************************/
stock show_class(id,class) {
new name[33]
get_user_name(id,name,32)
switch (class) {
case PC_SCOUT: client_print(id,print_console,"%s is now a scout",name)
case PC_SNIPER: client_print(id,print_console,"%s is now a sniper",name)
case PC_SOLDIER: client_print(id,print_console,"%s is now a soldier",name)
case PC_DEMOMAN: client_print(id,print_console,"%s is now a demoman",name)
case PC_MEDIC: client_print(id,print_console,"%s is now a medic",name)
case PC_HVYWEAP: client_print(id,print_console,"%s is now a hwguy",name)
case PC_PYRO: client_print(id,print_console,"%s is now a pyro",name)
case PC_SPY: client_print(id,print_console,"%s is now a spy",name)
case PC_ENGINEER: client_print(id,print_console,"%s is now a engineer",name)
case PC_RANDOM: client_print(id,print_console,"%s is now a random class",name)
case PC_CIVILIAN: client_print(id,print_console,"%s is now a civilian",name)
}
}
/****************************************************************************************************/
stock show_team(id,team) {
new name[33]
get_user_name(id,name,32)
switch (team) {
case 1: client_print(id,print_console,"%s is now on blue team",name)
case 2: client_print(id,print_console,"%s is now on red team",name)
case 3: client_print(id,print_console,"%s is now on yellow team",name)
case 4: client_print(id,print_console,"%s is now on green team",name)
case 5: client_print(id,print_console, "%s is now on a random team",name)
case 6: client_print(id,print_console, "%s is now on spectator team",name)
}
}
/****************************************************************************************************/