Quote:
Originally Posted by JocAnis
is it possible to prevent spawning player to 'weird' places on maps...like on awp_india (you have a room under the center of the map, where you cant go nowhere from it...i think thats the main problem (and only?) with this module
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Read the previous replies. But yeah, it's what klippy said.
I want to keep it fast, and adding a pathfinding algorithm is against this purpose.
This is exactly why I added an option to define your own conditions for origins. Just get the origin of that room and tell rog to ignore it.
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