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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
07-14-2018 , 19:05 Re: [CS:GO] Experimental: Zombie Plague 8.0.3
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512
Quote:
Originally Posted by
xkonsole
Ok, disabling of zp_help_message is not an option.
Is there any way to disable target's health when you shoot them? I tried removing line 247 from damage.cpp (which is
Spoiler
if(gCvarList[CVAR_MESSAGES_HELP].BoolValue) TranslationPrintHintText(attackerIndex, "Damage info", GetClientHealth(victimIndex));
),
but then got this in server console after recompile of zbm3_core.sp
Spoiler
L 07/15/2018 - 01:02:54: [SM] Exception reported: Array index out-of-bounds (index -1)
L 07/15/2018 - 01:02:54: [SM] Blaming: zbm3_core.smx
L 07/15/2018 - 01:02:54: [SM] Call stack trace:
L 07/15/2018 - 01:02:54: [SM] [1] Line 245, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/15/2018 - 01:02:54: [SM] [2] Line 314, zp/manager/weapons.cpp::OnEntityCreated
Aaand ROUND_START_SOUNDS still don't work. Triple checked that already. They are in sounds.ini, correct names, being downloaded to client and plays fine through client's console. alas, not in mod. I even made them same length as default ones. Any suggestions on this one as well?
https://github.com/qubka/Zombie-Plag...onsdk.cpp#L245
Line 245 is empty, are you probably not use the last ver
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