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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 08-08-2022 , 12:17   Re: Reload a plugin every X seconds
Reply With Quote #5

If you want this "fixed" try finding where is the issue and then ask for help, giving more technical and detailed info.

Requesting someone (that isn't even the author) to read 1800+ lines of code + old syntax and fix it for you, and for free, it's too lazy.

band-aid fixes usually only bring more issues than fixes.

Try removing (set to 0 or a bigger value) any fatigues changing the cvars belows:

Code:
z_gun_swing_coop_max_penalty             : 8        : , "rep", "cl", "launcher" : **The number of swings before the maximum punch/melee/shove fatigue delay is set in (coop).
z_gun_swing_coop_min_penalty             : 5        : , "rep", "cl", "launcher" : **The number of swings before the minimum punch/melee/shove fatigue delay is set in (coop).
z_gun_swing_vs_max_penalty               : 6        : , "rep", "cl", "launcher" : **The number of swings before the maximum punch/melee/shove fatigue delay is set in (vs).
z_gun_swing_vs_min_penalty               : 3        : , "rep", "cl", "launcher" : **The number of swings before the minimum punch/melee/shove fatigue delay is set in (vs).
Looking at the plugin code there is nothing messing with fatigue netprop (m_iShovePenalty) from clients so I don't know if it was implemented properly
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