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ConorAB
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Join Date: Apr 2021
Old 04-25-2021 , 16:59   Re: [L4D & L4D2] Reverse Friendly-Fire [v2.5 (28-Mar-2021)]
Reply With Quote #92

Thanks Mystik!

Your summary of the variables matches what I was going for. Essentially the idea was that if I couldn't set then to 0 to disable it, I would just set it to such a high amount of damage that it would never trigger. I've set the infected and tank max damage to "999999" as in your example and left the survivor damage as the default. I'll do some testing tonight.

Would it be possible to have a variable that disables reverse FF for the infected team - I.E. prevent friendly fire but don't reverse it or ban players? I've usually found that when players want to troll they will swap on the survivor team and kill themselves and any other players as soon as possible to inflict maximum damage to the team before getting banned, but are pretty limited in what they can do when on the infected team.

Last edited by ConorAB; 04-25-2021 at 17:01. Reason: Grammar and typos.
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