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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 03-04-2016 , 12:44   Re: [ANY] SteamWorks
Reply With Quote #352

Quote:
Originally Posted by KyleS View Post
I've added un-tested Game Coordinator Hooks.

PHP Code:
forward EGCResults:SteamWorks_GCSendMessage(unMsgType, const String:pubData[], cubData);
forward SteamWorks_GCMsgAvailable(cubData);
forward EGCResults:SteamWorks_RetreiveMessage(punMsgType, const String:pubDest[], cubDestpcubMsgSize); 
Retrieving a message through this interface will prevent it from reaching the engine, will it not?

Quote:
Originally Posted by arne1288 View Post
Will you consider adding SetCustomSteamID too?

E.g. like the asherkin uses with his Free2BeKicked plugin @ this attachment?

CODE

I haven't had any success finding any references to that function in your SteamWorks, and didn't seem to be able to find any alternative way of doing that kind of stuff using your SteamWorks?
I believe that the SetCustomSteamID stuff is a hack in SteamTools and isn't really possible in SteamWorks, but I could be wrong.
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