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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 11-09-2013 , 09:24   Re: HEs destroy grenades
Reply With Quote #5

Quote:
Originally Posted by hornet View Post
  • Hook CGrenade:etonate3()
  • Register FM_EmitSound cand check for "weapons/debris1.wav" - "weapons/debris2.wav" - "weapons/debris3.wav
I don't want to use orpheu for such a simple plugin, unless it's a must for aproval. Also is the second method reliable? The sounds could be changed or blocked...


Quote:
Originally Posted by alan_el_more View Post
Destroy?
You should use another word
Quote:
Originally Posted by LordOfNothing View Post
1: This not destroy nades this is auto activate when explozion colosion with other nades
I don't see the difference, really. The grenades get destroyed by the damage wave that's why they explode...
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