Quote:
Originally Posted by hornet
- Hook CGrenade:etonate3()
- Register FM_EmitSound cand check for "weapons/debris1.wav" - "weapons/debris2.wav" - "weapons/debris3.wav
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I don't want to use orpheu for such a simple plugin, unless it's a must for aproval. Also is the second method reliable? The sounds could be changed or blocked...
Quote:
Originally Posted by alan_el_more
Destroy?
You should use another word
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Quote:
Originally Posted by LordOfNothing
1: This not destroy nades this is auto activate when explozion colosion with other nades
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I don't see the difference, really. The grenades get destroyed by the damage wave that's why they explode...