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Emilio3
Member
Join Date: Aug 2013
Location: London UK
Old 01-22-2018 , 14:44   Re: [L4D2] Car Alarm Informer V2.0
Reply With Quote #2

https://forums.alliedmods.net/showthread.php?t=225388 is the some
PHP Code:
#define PLUGIN_VERSION "1.0"

#pragma semicolon 1

#include <sourcemod>

public Plugin:myinfo =
{
    
name "[L4D2] Car Alarm Notify",
    
author "raziEiL [disawar1]",
    
description "",
    
version PLUGIN_VERSION,
    
url "http://steamcommunity.com/id/raziEiL"
}

static 
g_iAlarmCarClient;

public 
OnPluginStart()
{
    
HookEvent("create_panic_event"event_PanicEvent);
    
HookEvent("triggered_car_alarm"event_CarAlarmEventHookMode_PostNoCopy);
}

public 
Action:event_PanicEvent(Handle:event, const String:name[], bool:dontBroadcast)
{
    
g_iAlarmCarClient GetClientOfUserId(GetEventInt(event"userid"));
    
CreateTimer(0.5Clearg_iAlarmCarClient);
}

public 
Action:Clear(Handle:timerg_iAlarmCarClient 0;

public 
Action:event_CarAlarm(Handle:event, const String:name[], bool:dontBroadcast)
{
    if (
g_iAlarmCarClient && IsClientInGame(g_iAlarmCarClient) && GetClientTeam(g_iAlarmCarClient) == 2){

        
PrintToChatAll("Car Alarm Triggered by %N"g_iAlarmCarClient);
        
g_iAlarmCarClient 0;
    }


Last edited by Emilio3; 01-22-2018 at 14:46.
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