https://forums.alliedmods.net/showthread.php?t=225388 is the some
PHP Code:
#define PLUGIN_VERSION "1.0"
#pragma semicolon 1
#include <sourcemod>
public Plugin:myinfo =
{
name = "[L4D2] Car Alarm Notify",
author = "raziEiL [disawar1]",
description = "",
version = PLUGIN_VERSION,
url = "http://steamcommunity.com/id/raziEiL"
}
static g_iAlarmCarClient;
public OnPluginStart()
{
HookEvent("create_panic_event", event_PanicEvent);
HookEvent("triggered_car_alarm", event_CarAlarm, EventHookMode_PostNoCopy);
}
public Action:event_PanicEvent(Handle:event, const String:name[], bool:dontBroadcast)
{
g_iAlarmCarClient = GetClientOfUserId(GetEventInt(event, "userid"));
CreateTimer(0.5, Clear, g_iAlarmCarClient);
}
public Action:Clear(Handle:timer) g_iAlarmCarClient = 0;
public Action:event_CarAlarm(Handle:event, const String:name[], bool:dontBroadcast)
{
if (g_iAlarmCarClient && IsClientInGame(g_iAlarmCarClient) && GetClientTeam(g_iAlarmCarClient) == 2){
PrintToChatAll("Car Alarm Triggered by %N", g_iAlarmCarClient);
g_iAlarmCarClient = 0;
}
}